-- Area: Upper Jeuno
-- Last updated: client ver. 30140910_0

-- Variable TextID   Description text

-- General Texts
ITEM_CANNOT_BE_OBTAINED = 6537; -- You cannot obtain the item <item>. Come back after sorting your inventory.
          ITEM_OBTAINED = 6540; -- Obtained: <item>.
           GIL_OBTAINED = 6541; -- Obtained <number> gil.
       KEYITEM_OBTAINED = 6543; -- Obtained key item: <keyitem>.
           KEYITEM_LOST = 6544; -- Lost key item:
    NOT_HAVE_ENOUGH_GIL = 6545; -- You do not have enough gil.
          HOMEPOINT_SET = 6646; -- Home point set!
NOTHING_OUT_OF_ORDINARY = 6554; -- There is nothing out of the ordinary here.

-- Other Texts
ITEM_DELIVERY_DIALOG = 8013; -- Delivering goods to residences everywhere!
     ALFRIEDA_DIALOG = 11771; -- They're so pretty! I wanna be a dancer too someday!<Prompt>
     TURLOUGH_DIALOG = 11773; -- There are many "dancers," but only a select few are truly brilliant.
      WEATHER_DIALOG = 6829; -- Your fate rides on the changing winds of Vana'diel. I can give you insight on the local weather.<Prompt>		  

-- Conquest system
CONQUEST = 7680; -- You've earned conquest points!

-- NPC Texts
            KIRISOMANRISO_DIALOG = 8013; -- Delivering goods to residences everywhere!
YOU_CAN_NOW_BECOME_A_BEASTMASTER = 7124; -- You can now become a beastmaster.

                   UNLOCK_DANCER = 11767; -- You can now become a dancer!

GUIDE_STONE = 6919; -- Up: Ru'Lude Gardens Down: Lower Jeuno

-- Shop Texts
       GLYKE_SHOP_DIALOG = 6914; -- Can I help you?
     MEJUONE_SHOP_DIALOG = 6915; -- Welcome to the Chocobo Shop.
     COUMUNA_SHOP_DIALOG = 6916; -- Welcome to Viette's Finest Weapons.
     ANTONIA_SHOP_DIALOG = 6916; -- Welcome to Viette's Finest Weapons.
DEADLYMINNOW_SHOP_DIALOG = 6917; -- Welcome to Durable Shields.
 KHECHALAHKO_SHOP_DIALOG = 6917; -- Welcome to Durable Shields.
     AREEBAH_SHOP_DIALOG = 6918; -- Welcome to M & P's Market.
 CHAMPALPIEU_SHOP_DIALOG = 6918; -- Welcome to M & P's Market.
   LEILLAINE_SHOP_DIALOG = 6944; -- Hello. Are you feeling all right?

-- conquest Base
CONQUEST_BASE = 0;

-- Quest Dialogs
    AUDIA_1_DIALOG = 7252; -- Aumfch... Mmmm! Ahh... Fresh Meat!<Prompt>
    AUDIA_2_DIALOG = 7247; -- Hey, Audia... It's me. Remember?
